Posts Tagged ‘OpenGL’

There has been some talk about being two Android releases upcoming as in Android 2.3 and Android 3.0. What follows is speculation and best guess. OpenGL ES 2.0 implementation was slightly goofed up namely the java bindings. The Android 2.3 release cold be a fix for those OpenGL ES 2.0 java bindings. Mario’s OpenGL 2.0 [...]

OpenGL EGL Config_android 2.0

Posted: November 9, 2009 in Android, Java, Mobile
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In Android 1.1 to Androidd 1.6 EGL configuraitons were being read/sorted worng  and thus:   would work on Android 1.1 through Android 1.6. However, in Andoroid 2.0 you have to use: as the higher config beynd 565 was being sorted read first hence the error.

OpenGL Debugging

Posted: October 30, 2009 in Android, Java, Mobile
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Often you have to trun off Log.* statements, Debug.* statements, etc so I sue a simple System.out.print set-up:

RedBook, OpenGL Version 1.0

Posted: October 15, 2009 in Android, Java, Mobile
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If you noticed the RedBook for OpenGL is now at 1.1 at the main site however Android is still at OpenGL 1.0 for Android 1.6. This should be the RedBook for OpenGL version 1.0,

Several weeks ago I applied for an Android Instructor position. During that process I prepared rough drafts of materials covering these Android Programmign areas: Android WebView Web Programming Using Google Web Toolkit Android 2D OpenGL Game Programming Android Advanced Agile Techniques Android Advanced Programming Replacing Default  Applications Android Game Programming using the Simple Framework Obviously, [...]