Image via Wikipedia Are we ready to really do quality UI Application design yet? You do realize that most Android Training houses/firms do not cover it right? I should know I went through some interviewing for Andriod Training positions recently. Not that Android Training houses/firms are bad..its just that if the goal is designing Mobile [...]
Posts Tagged ‘User interface’
Anti-Activity Pattern
Posted: September 18, 2010 in AndroidTags: Android, Animation, Anti-pattern, Application programming interface, Design, Human-Computer Interaction, User interface
This does not look like very much right now. Something is being developed that will be shown over at my github account in or around Sept 22nd. For lack of a better name I came up with the project name of AndDeepDish. And the complex Activity/ViewGroup transitions are Android 1.5 compatible!
I have started to upload my code samples detailing UI patterns in Android at github. As this progresses during the next 12 days I should have up some more notes posted in addition to the javadocs from the code sources. Want to get rid of the title bar flash that is somewhat freaking frustrating? Look [...]
Android 2.3/3.0 Releases
Posted: September 3, 2010 in AndroidTags: Android, Android 3.0, OpenGL, OpenGL ES, Universal Serial Bus, User interface
There has been some talk about being two Android releases upcoming as in Android 2.3 and Android 3.0. What follows is speculation and best guess. OpenGL ES 2.0 implementation was slightly goofed up namely the java bindings. The Android 2.3 release cold be a fix for those OpenGL ES 2.0 java bindings. Mario’s OpenGL 2.0 [...]
This is what the Lunar Lander sample looks like with some code and UI cleanedup. Notice that I took off the game start, stop, pause, resume functions from the options menu. But it could be better as there s no input pipeline example and touch events are not even integrated within the game. I will [...]
That is a fully working custom set-up with text color changes, etc. Basically, I used the concept that since its a view group(TabWidget) I can manipulate the child elements. If it was just a plain view than you still can grab the object and manipulate. Why is this important? With iPhone you are limited to [...]
UI Fragmentation
Posted: March 23, 2010 in UncategorizedTags: Add new tag, Android, HtcSense, Sony Ericsson, User interface
The problem happens to be that every UI implementation on the OS side has a different color color sets for focused and selected. HTC Sense is green, Android SDK is orange, and both Moto Blur and SonyEricsson Rachel are different colors. On top of that not only are the image button colors changed but the [...]
Android UI vs iPhone UI
Posted: March 10, 2010 in AndroidTags: Add new tag, Apple, Google, IPhone, Nexus One, Smartphone, User interface
So why am I trashing my own app UI design? Well, with the ad space of 100px I get this: As you can see the ad space size does not play well as far as taking up too much space. But there are some other concerns. If you view the iPhone demo: ..you see applications [...]
With the new look, now the fins begins. Part of the difference between desktop and mobile as far as touch devices is that you really do not want to repeat the UI pattern of forcing the user to organize items by folders, directories, etc. That is why Android does nto have file manager application. A [...]
Back buttons now working like an iPhone UI: Now the fun part of threading to have galleries update based on images found on SDCard in user supplied categories updating itself in background.


