With the help of Erik Babel, a full game engine list is now detailed in the Android Resources for Application Development knol including both 2D and 3D.
Posts Tagged ‘Game engine’
Android Game Components
Posted: July 1, 2009 in Android, Java, MobileTags: Game engine, Martin Wells
If you look at stats of iPhone popular games you notice some things. Most use the Accelerometer and the involve a math library and some game engine. first, from the j2me side Martin Wells has a good introduction to coding game engines, called J2ME Game Progamming. Right now some of the Android specific components are unfinished, but they are:
-Tile engine, JuicyGames @GoogleCode
-PhysicsEngine, AndorodBox2D a port of Box2D @GoogleCode
-Beatronics(Fixed-Point Math Lib) FPMath, modified in this post
For scripting the engine, something light say Hecl which now has directions of how to use it on Android.